﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace l1cs.server.templates
{
    public class L1NpcChat
    {
        public L1NpcChat()
        {
        }

        private int _npcId;

        public int getNpcId()
        {
            return _npcId;
        }

        public void setNpcId( int i )
        {
            _npcId = i;
        }

        private int _chatTiming;

        public int getChatTiming()
        {
            return _chatTiming;
        }

        public void setChatTiming( int i )
        {
            _chatTiming = i;
        }

        private int _startDelayTime;

        public int getStartDelayTime()
        {
            return _startDelayTime;
        }

        public void setStartDelayTime( int i )
        {
            _startDelayTime = i;
        }

        private String _chatId1;

        public String getChatId1()
        {
            return _chatId1;
        }

        public void setChatId1( String s )
        {
            _chatId1 = s;
        }

        private String _chatId2;

        public String getChatId2()
        {
            return _chatId2;
        }

        public void setChatId2( String s )
        {
            _chatId2 = s;
        }

        private String _chatId3;

        public String getChatId3()
        {
            return _chatId3;
        }

        public void setChatId3( String s )
        {
            _chatId3 = s;
        }

        private String _chatId4;

        public String getChatId4()
        {
            return _chatId4;
        }

        public void setChatId4( String s )
        {
            _chatId4 = s;
        }

        private String _chatId5;

        public String getChatId5()
        {
            return _chatId5;
        }

        public void setChatId5( String s )
        {
            _chatId5 = s;
        }

        private int _chatInterval;

        public int getChatInterval()
        {
            return _chatInterval;
        }

        public void setChatInterval( int i )
        {
            _chatInterval = i;
        }

        private bool _isShout;

        public bool isShout()
        {
            return _isShout;
        }

        public void setShout( bool flag )
        {
            _isShout = flag;
        }

        private bool _isWorldChat;

        public bool isWorldChat()
        {
            return _isWorldChat;
        }

        public void setWorldChat( bool flag )
        {
            _isWorldChat = flag;
        }

        private bool _isRepeat;

        public bool isRepeat()
        {
            return _isRepeat;
        }

        public void setRepeat( bool flag )
        {
            _isRepeat = flag;
        }

        private int _repeatInterval;

        public int getRepeatInterval()
        {
            return _repeatInterval;
        }

        public void setRepeatInterval( int i )
        {
            _repeatInterval = i;
        }

        private int _gameTime;

        public int getGameTime()
        {
            return _gameTime;
        }

        public void setGameTime( int i )
        {
            _gameTime = i;
        }
    }
}
